Monday 2 April 2012

World-Changing Decisions


Through tons of playtesting, and feedback from our awesome mentors, we’ve concluded that the world layout we’re currently pursuing isn’t ideal for Creative Crates.

A crucial part of making something with a team is finding a path that works best for everyone - so we made a decision that will hopefully make Lifted an even better fit for us all...

Lifted is getting chopped in half. (It’s not as gory as it sounds!)

Story Mode will feature a more linear style of play, with narrative written by Leelee, and sets of challenges made by Spencer.  Our new plan for the layout of Story Mode will also give them both more time to focus on visual details.  Lifted is going to look fantastic, and we’re super excited...

Pro Mode is going to be a procedurally generated arcade mode, which Thomas is creating almost entirely by himself! (Have we mentioned Thomas is awesome?)  
The main goal behind Pro Mode is to retain some of what we first loved about our prototype... open-ended, fast-paced, challenging exploration.  It’s going to have all the features we’re designing for Story Mode, but in a randomized vertical tube - you’ll be able to climb to your heart’s content, and even race against your friends! (details on that later)

This split will allow Spencer and Leelee to focus on what they do best - designing, handcrafting, and painting a beautiful world - while letting Thomas and Zeb explore random generation and the nuances of free-form gameplay.  It’s still all tied together by our core mechanic, as well as the story universe Lifted takes place in. And the end result will be different content for different types of players, more of that content, and more polish all around.
(We call that an epic win :)

In short, Lifted is evolving.  We love the new direction, and we’re sure you will too!  

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