Saturday 11 February 2012

Some Concept Art for Ya.

Hey Err-buddeh. LeeLee here with some art. 

I've been working hard at the art bible for the past few days. I'm aiming for a soft, airy feel since our game takes place outside... well, virtual outside anyway (more on that later). I wanted everything to feel clean and easy to navigate. A lot of our main character, Galilei, is inspired by aerodynamic vehicles such as the Lamborghini Aventador. 
These are very early so nothing here is final. I still have plenty I'm working on. Should be up soon!


Early Galilei Concepts

 Galilei Jumps Around!

Architecture Studies for our cities.

Jump Pad Concepts

World Concept



Friday 3 February 2012

Help the Noobs, Challenge the Pros

We're aiming to make our game challenging, but accessible.  So players who are inexperienced with first-person or PC games may struggle a little, but we still want you to have fun!

If you're struggling particularly hard, let us know.  Especially if there's some area or mechanic in particular that kills the fun.  In fact, if you ever stop playing our game for any reason other than "Holy crap it's been 3 hours, I need to get some sleep!"... we want to know.

For anyone who's gotten used to the game play, and is seeing how high they can get, let it be known that both the programmers on our project (Zeb and Thomas) have reached the top of the version 0.0.2 level, from the bottom, without cheating.
It's possible! And we have proof! 
(HINT: Pressing "C" in-game creates a new respawn checkpoint, do this often!)

In lieu of this achievement, we're uploading a taller version of the current level... 
twice as tall, to be exact.  With obstacles.  And death-causing boxes.
If this makes you sad, have no fear... the older version is still available!
If this excites you, then you're in luck!  We'll be making our game bigger, better, and more fun every week for a long time.