Monday 5 March 2012

The Long-Awaited Production Update

It's official... we're in production! And the game we're making is called Lifted! (Thanks to Leelee for the sexy new banner, and the logo ;) Creative Crates is now spending 24/7 making our game, and it's AWESOME. Which also means we have lots to talk about -- rapid fire updates incoming:

 1. Audio Collaborators: We now have a team of three talented audio peeps helping us make a world worth playing in. Their work is as open to scrutiny as ours is, so please include them in your awesome feedback!

 2. Web Space: We ran out of it! We recently reached the limits of our web-hosting, so we've migrated. We now have a legit domain, unlimited bandwidth, and multiple builds available for you to play in. It's like Christmas, without the sugar cookies.

 3. Game Mechanics: We received tons of great feedback, and we've been reshaping and tweaking our gameplay to fit the tastes of our players (that's you!). The behaviors of the Skuttles, Launchers, M.A.K.S., and Corruptions have received minor makeovers -- and if those words mean nothing to you, then head on over to the newly established "About Lifted" section, found above. You can also find detailed contact info, as well as bios and anecdotes from the team in the new "About The Team" section.

 4. Sharing The Love: Lifted is being represented at GDC! Zeb our PM, and Leelee our artist, will both be attending the upcoming Game Developers Conference -- a huge annual games industry event held in beautiful San Francisco. We're super excited to see what sort of feedback we can get on our game in the next week, and hopefully get more ideas about how to approach the development and eventual release of Lifted.

There's more in the works, and we'll be releasing new content and coverage more and more frequently as production gains momentum. So hang tight, check out the new builds, and keep the feedback coming!